Published on in Vol 2, No 1 (2016): December
![Feasibility of Using a Game-Based Cognitive Assessment for Older Adults in Emergency Care Feasibility of Using a Game-Based Cognitive Assessment for Older Adults in Emergency Care](https://asset.jmir.pub/assets/06a935a4a1da492cef23693cc5ea036f.png 480w,https://asset.jmir.pub/assets/06a935a4a1da492cef23693cc5ea036f.png 960w,https://asset.jmir.pub/assets/06a935a4a1da492cef23693cc5ea036f.png 1920w,https://asset.jmir.pub/assets/06a935a4a1da492cef23693cc5ea036f.png 2500w)
1 Interactive Media Lab, Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, ON, Canada
2 Knowledge Media Design Institute, Faculty of Information, University of Toronto, Toronto, ON, Canada
3 Department of Family and Community Medicine, University of Toronto, Toronto, ON, Canada
4 Primary Care Research Unit, Sunnybrook Health Sciences Centre, Toronto, ON, Canada
5 Clinical Epidemiology Unit, Sunnybrook Health Sciences Centre, Toronto, ON, Canada
6 Department of Emergency Services, Sunnybrook Health Sciences Centre, Toronto, ON, Canada